![]() ![]() Wild Hearts' resemblance to Monster Hunter is readily apparent as soon you go on a hunt in pursuit of the game's intimidating "Kemono" creatures. The presentation of Wild Hearts is immaculate. Picking up random materials, sneaking up on smaller animals to either kill them or pet them (I choose that second option more than the first one, by the way), discovering helpful Tsukumos, and engaging in drag-out brawls with massive monsters are all compelling instances accompanied by thematic music. On the soundtrack front, traditional tunes that are lifted from the era of feudal Japan are sublime. Each biome looks amazing and differentiates itself from the others, which helps repeated excursions to those large areas keep from feeling stale since you'll usually spot something new the more you explore them. ![]() From an art design and audio standpoint, I love everything Wild Hearts brings to the table. Wild Hearts takes place within a wondrous realm called "Azuma" that features elements of ancient Japan - the game's sweeping soundtrack, bustling town & gorgeous outdoor locales, and cool instances of NPCs belting out Japanese sayings within their English exposition all do a great job of encompassing those aforementioned themes. ![]()
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